

Luckily the other seem to peace together what has happened. She is unable to make heads or tails of the supernatural data though, and is left simply wondering why the hell the remains seems to be almost speaking to her. After a while, she realizes that it's flecks of blood, bone and other bodily remains that is somehow broadcasting information to her. Like a blind person truly seeing for the first time, she struggles to make sense of the sudden new input to her brain. She reaches out with the vehicles sensors, when suddenly lights flare to life on in her "vision". She is still enjoying the experience of being a fully aware driver when they stumble upon the totalled ATVs. Sis let's out a small sigh of pleasure the first time her hands touch the controls of the Mountaineer and her senses extend themselves. With the team now at half capacity, the Mountaineer has little trouble accommodating some extra folks, and Sis is happily surprised to find that when she touches the controls, her senses seem to The captain has a habit of grinding her teeth, and she looks at you all with a tight jaw. They are also joined by two familiar faces: Tessaric, the elven Psi-Warrior they met back when they were still looking for the Orb of Mist, and Captain Shinsanea, the human Psi-Warrior who entered the pocket dimension around the same time as the SET in order to save a little girl. Conditions are idyllic for a departure.īilly, Hedge, and Sis are joined by the two newcomers to the SET. Fortunately, the Psi-Druids predict favorable weather for your departure, but they caution you that in the Magic Zone, nothing should be taken for granted. The weather is unnaturally cool, but you know the valley beyond will be balmy. The mist rolls through the city, as it always does in the mornings, and you are greeted by rays of bright sun struggling to pierce the veil surrounding Psyscape.
